This document provides guidelines and recommendations for the ethical use of extended reality (XR) technologies in educational settings. It aims to address the challenges and opportunities presented by XR in education, focusing on issues such as privacy, security, accessibility, and inclusivity. The report outlines best practices for educators, administrators, developers, and policymakers to ensure that the integration of XR into learning environments is both effective and ethically sound.
*** Please note: This description may not be accurate, please refer to the official documentation.