By analyzing the national policies, development trends, talent status and industry development needs of the e-sports industry, this standard focuses on four career-oriented positions in the e-sports industry, namely events, venues, clubs, and live broadcasts (non-events), and sorted out 17 professional positions. This standard proposes the job competency elements of e-sports industry talents according to the four dimensions of comprehensive ability, professional knowledge, technical skills, and project practical ability. Through research and analysis, it gives specific descriptions of the four-dimensional competency elements of 17 positions to guide the industry. Human resources development and communication.