This document provides reference software for the 3D Graphics Compression Model (3DGCM) as part of the information technology series related to audiovisual object coding. It specifies the implementation details and functionalities required for the compression and decompression of 3D graphics data. The reference software serves as a basis for developing compatible implementations and ensures consistency across different systems and applications. The document is structured to facilitate understanding and application of the compression model, including necessary algorithms and data structures. It outlines the procedures for encoding and decoding 3D graphical content, ensuring interoperability and standardization in the field of multimedia technologies. The content is intended to support developers, researchers, and industry professionals working on 3D graphics compression solutions.
*** Please note: This description may not be accurate, please refer to the official documentation.